Tag selected: learning

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Big Bang Legend’s Biggest Update: Introducing 2.0

December 18, 2017

  Greetings Superheroes, Things have been quite busy around here in our headquarters. There’s a lot to talk about our mobile game, so let’s get straight into it. First of all, you may have noticed already some big update coming your way, for both Android and iOS devices. This is only the beginning of our […]

Evaluating Learning in Big Bang Legends: First Results

March 14, 2017

Creating great learning games is hard. First of all, creating a great game is hard, period. Figuring out how to properly balance characters, narrative, core gameplay and metagame goals so that you want to come back to the game again and again is more art than science. Add to this the additional goal that the […]

How Digital Will Change Schools?

August 16, 2016

Digital learning is all the craze in schooling now, especially in the Western countries. It seems at times that going digital promises to fix all the challenges and problems in schools these days. The picture is, of course, not that simple. The first truth about digital is that digital alone is absolutely nothing. A book […]

Why Lightneer Exists?

August 1, 2016

The question that eventually led to the founding of Lightneer was: what if we could really leverage games for learning? And not just any games. What if we could bring together some of the best game designers in the world to create real learning experiences? After having studied these questions for almost five years, we […]

Why Learning Needs To Be Fun

April 17, 2016

One thing that I bump into constantly is that learning isn’t supposed to be fun. It’s supposed to be hard work. I think this is derived from the fact that schools – where learning is supposed to happen – usually demand hard labor from their students. But the thing is, the whole assumption is wrong. […]

Do You Think Your Job Will Survive?

April 5, 2016

This stopped me on the social media a few days ago: “If your job is boring, it will be replaced by a robot soon.” We live in extraordinary times in terms of the evolution of work. There are two reasons for this, both stemming from technology. First, new technology enables massive boosts in productivity. Making […]

Frustrating Fun

March 24, 2016

Learning, when it happens, is amazing. It’s one of the most inspiring experiences a human can have. This is the rationale behind our maxim at Lightneer that learning should be fun for everybody. Since it often turns out that in our educational settings people feel everything but fun when they’re supposed to learn. So does that […]

The Lightneer Mission

March 21, 2016

Here’s the deal. Innumerable people in the world struggle with learning and understanding. Education is broken: according to recent research, 25% of school kids are bored to death and almost 50% of them have no understanding of why they go to school. Our educational systems are not well equipped to deal with the learning challenges set […]

The Best Learning Games, Part 1

March 20, 2016

There are two major challenges for the learning game industry. First, a great learning game is really hard to make. Simply put, a great game is really hard to make. And with a great learning game, you need in addition to figure out a way to make a game that has pedagogic value – without […]

Bridging the Attention Gap

Schools have an increasing challenge in keeping up students’ attention. While Finland scores at the top of pretty much any education evaluation, even in Finland we have pretty big challenges for schoolwork. In a recent research it was found out that 25% of Finnish elementary schoolers suffer from bore-out, whereas one half of them have […]