Blog

Evaluating Learning in Big Bang Legends: First Results

March 14, 2017

Creating great learning games is hard. First of all, creating a great game is hard, period. Figuring out how to properly balance characters, narrative, core gameplay and metagame goals so that you want to come back to the game again and again is more art than science. Add to this the additional goal that the […]

Three Theses about Fun Learning

February 16, 2017

Through the years of working with learning games and discussing with educators, we have ended up with three main theses about learning. Learning is Fun Learning is not a boring, gruesome task that must be gamified or funified to make it more palatable. Learning, when it happens, is one of the most amazing experiences we […]

Entertainment, Education and Entrepreneurship

January 27, 2017

How does a post office live with robotic drones? How do taxi and bus entrepreneurs react to self-driving cars? How many data-analysts will artificial intelligence put out of their jobs? We don’t know. Nobody does. How to cope with a changing world? We live in extraordinary times. Accelerated pace of technological and cultural development has caught […]

Have a Wonderful Christmas and a Happy New Year 2017!

December 21, 2016

Thank you for joining the ride so far! It has been a wonderful year for us at Lightneer. This year we built and soft launched our first game, Big Bang Legends. We started partnerships we are super excited about. We built a truly unique superhero team. We have found amazing people to work with and support our vision. There […]

What It’s Like to Work With Superheroes

December 14, 2016

Sometimes working with Lightneer seems like a dream. That’s because we get to work with people who are so advanced in their skills and understanding that it feels like magic. Superhero team It is a rare day at work when I don’t have my jaw drop at least once. I’m amazed to work with such wonderful people when Alberto explains […]

Big Bang Legends, the Particle Physics Game, Soft Launched in Slush

December 2, 2016

Exciting times! Our first game, the particle physics game Big Bang Legends developed together with experts from CERN, Harvard, Oxford and the University of Helsinki, soft launched exclusively in Slush Finland today. It is now available on the Finnish App Store. We are super excited to share what we have been building since January with the […]

Guest Blog by professor Marcus du Sautoy: Playing, Games and Learning Science

October 6, 2016

Playing is an important part of being scientist. To discover new things, to crack unsolvable problems, to revolutionize our perspective on the universe requires a mindset that is playful and prepared to experiment and explore new stories. That is why I think games have a powerful role to play in stimulating the next Einstein, Mendeleev […]

Game Executive

September 22, 2016

I had the joy of participating a few weeks ago in AaltoEE’s Game Executive training. The one week super intensive bootcamp lasted from 8.30am to 9pm each day. The daytime lectures were given by renowned business professors. The evening sessions consisted of visits to many of Helsinki’s gaming companies, such as Next Games and Playraven, […]

Press Release: Former Rovio “Mighty Eagle” Peter Vesterbacka Named “Brand Breaker” for Learning Game Studio Lightneer Inc. Following €2.8 Million Financing Round

September 14, 2016

New advisory board assembled as education gaming innovator moves forward on its debut title, Big Bang Legends, launching in 2017 HELSINKI – Sept. 14, 2016 – Lightneer Inc., the learning game development studio, has appointed Peter Vesterbacka, the former Mighty Eagle and brand ambassador for Rovio Entertainment Ltd.’s Angry Birds franchise, as its new “brand […]

Is Gaming Mindless Waste of Time?

September 6, 2016

There was a period in my life when I used to think gaming was mindless waste of time. Maybe good for stress relief, but not much more than that. I used to play a lot of games when I was younger, but there was a ten year patch when I didn’t play almost anything. When […]