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Scaling the Finnish Dream: Bringing Game Learning to Developing Countries

June 29, 2017

One of the things we’re building at Lightneer that excites me the most is scaling the inclusivity of the Finnish educational system. In Finland, everybody gets to go to a great school, regardless of their parents’ income level or which city they were born in. In too many places in the world, this is not […]

There Are No Stupid People

June 22, 2017

The reason Lightneer exists is that too many kids are not treated fairly by our educational systems. Thousands of kids grow up thinking they are stupid because they aren’t interested in going to school or doing their homework. A straight line of solid D’s won’t make anyone feel good or competent. Learning is a Bridge […]

Big Bang Legends valtaa Suomen!

May 16, 2017

TERVETULOA BIG BANG LEGENDS -ALKURÄJÄHDYSVIIKOLLE Tervetuloa juhlistamaan tieteen, oppimisen ja pelien vallankumousta Suomen Big Bang Legends -pelijulkaisuviikollaan! Alkuräjäyttävää tekemistä koko perheelle! Lightneer järjestää Big Bang Legends -pelin julkaisun kunniaksi tapahtumia keskiviikosta lauantaihin 17-20.5. Tule mukaan pelaamaan, juhlimaan ja oppimaan! Big Bang Legends on maailman ensimmäinen isolle yleisölle tehty oppimispeli, joka on yhtä aikaa viihdyttävä, koukuttava ja […]

Meet the Team – Lightneer as Marvel Super Heroes, Part 2

May 8, 2017

Last year, I wrote a piece about our team as Marvel Super Heroes. We have an amazing team together, some of which are almost legendary industry veterans. Others in turn are brilliant newcomers who have in a very short timespan shown they have what it takes to make superb learning games. The reason why I think the analog […]

Making learning fun – Big Bang Legends launches in Hong Kong

May 2, 2017

PRESS RELEASE 2nd May 2017 MAKING LEARNING FUN: BIG BANG LEGENDS LAUNCHES IN HONG KONG Angry Birds and Rovio veterans teamed up with the brains from CERN and Oxford to create the best science learning game on the planet, Big Bang Legends. The first game by Finland-based learning game studio Lightneer, integrates both casual and […]

Press release: Learning games studio Lightneer announces collaboration with CERN

April 6, 2017

Learning games studio Lightneer announces collaboration with CERN Partnership agreement deepens the scientific collaboration between CERN, the European Organization for Nuclear Research, and Lightneer, the Finnish learning game company, to develop mainstream learning game about particle physics HELSINKI, 6th April, 2017 The collaboration agreement between CERN, the leading global laboratory in particle physics, and Lightneer […]

Press release: Learning Game Studio Lightneer Changes Business Focus To Produce Atom Socks

April 1, 2017

Press release: Learning Game Studio Lightneer Changes Business Focus To Produce Atom Socks HELSINKI, April 1st, 2017 EDIT: This was of course bit of an April Fools post but we do have our socks soon available online! In the wake of the very successful hyperlocal premiere of the particle physics experience Big Bang Legends in […]

Big Bang in Singapore!

March 27, 2017

That was quite a Big Bang, Singapore! We had such a blast meeting our fans, partners and media at our events and on the streets of Singapore last weekend! First stop on our trip was to pay a visit to Stamford American International School for a 2nd round of workshops after initial gametesting with them last year. […]

Press release: EX-ANGRY BIRDS TEAM LAUNCH THE COOLEST SCIENCE LEARNING GAME ON THE PLANET IN SINGAPORE

March 23, 2017

Singapore, March 23 2017, Angry Birds and Rovio veterans teamed up with the brains from CERN and Oxford to create the best science learning game on the planet, Big Bang Legends. The first game by Finland-based learning game studio Lightneer, integrates both casual and fun gameplay with educational content about particle physics. The Game launches today […]

Evaluating Learning in Big Bang Legends: First Results

March 14, 2017

Creating great learning games is hard. First of all, creating a great game is hard, period. Figuring out how to properly balance characters, narrative, core gameplay and metagame goals so that you want to come back to the game again and again is more art than science. Add to this the additional goal that the […]